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Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore.
High-quality networked terrain rendering from
compressed bitstreams.
In Proc. ACM Web3D International Symposium. Pages 37-44, April 2007. ACM Press. New York, NY, USA.
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Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marco Di Benedetto, and Fabio Ganovelli.
C-BDAM - Compressed Batched Dynamic Adaptive Meshes
for Terrain Rendering..
Computer Graphics Forum, 25(3): 333-342, September 2006. Proc. Eurographics 2006.
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno.
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM).
In Proceedings IEEE Visualization. Pages 147-155. IEEE Computer Society Press, October 2003.
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Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno.
BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization.
Computer Graphics Forum, 22(3): 505-514, September 2003. Proc. Eurographics 2003.
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